1Gain 18 Shield for 1 turn.
THE ARCHIVE
500 cards, cost and effect exactly as the engine reads them. 102of them are locked to one airframe and are that aircraft's own kit; the rest can reach any deck.
showing all 500
1Gain 18 Shield for 1 turn.
1Gain 3 Command next round. Draw 1.
2Deal 14. Apply 25% Weak for 2 turns.
3Deal 18.
2Gain 12 Counter for 2 turns.
3Deal 22. Apply 5 Bleed for 2 turns.
2Heal 18 and remove negative statuses.
2Deal 16. Apply 6 Bleed for 3 turns.
3Deal 40.
2Gain 50% Amplify for 1 attack.
2Apply 25% Weak for 2 turns and 25% Vulnerable for 1 turn.
2Evade 2 attacks for 1 turn.
3Deal 24, or 40 while Shielded.
1Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
5Deal 45. Take 8.
2Gain 30 Shield for 1 turn.
2Heal 12. Gain 5 Regen for 3 turns. Remove negative statuses.
1Draw 2. Retrieve 1 Executed Action.
2Deal 28. Apply 25% Vulnerable for 2 turns.
1Gain 3 Command next round. Draw 1.
3Draw 1. Apply Stunned for 1 turn.
1Heal 24 and remove negative statuses.
2Heal 31. Gain 10 Regen for 2 turns. Remove negative statuses.
1Deal 20. Opponent discards 1. Draw 1.
2Deal 15. Apply 20% Weak for 2 turns.
3Deal 26. Apply 30% Weak for 2 turns.
3Gain 14 Counter for 2 turns.
1Gain 18 Shield for 1 turn.
4Evade 2 attacks for 1 turn.
2Gain 8 Counter for 2 turns.
1Draw 1. Retrieve 1 Executed Action.
3Heal 36 and remove negative statuses.
4Deal 44. Take 7.
1Gain 25% Amplify for 1 attack.
2Evade 1 attacks for 1 turn.
2Gain 8 Shield for 1 turn. Deal 5.
2Deal 15. Apply 20% Vulnerable for 2 turns.
4Deal 38. Take 6.
2Deal 10. Apply 15% Weak for 2 turns.
1Gain 12 Shield for 1 turn.
5Deal 50. Take 8.
1Heal 10 and remove negative statuses.
5Deal 54.
1Apply 15% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.
3Deal 24.
2Gain 32 Shield for 1 turn.
4Deal 36. Apply 9 Bleed for 3 turns.
3Deal 18. Apply Stunned for 1 turn.
1Gain 12 Shield for 1 turn.
2Draw 2. Retrieve 1 Executed Action.
2Deal 15, or 27 while Shielded.
3Gain 20 Shield for 1 turn. Deal 10.
3Deal 8. Apply Stunned for 1 turn.
3Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.
2Gain 2 Command next round. Draw 1.
2Draw 2. Retrieve 1 Executed Action.
1Apply 15% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.
4Deal 44. Take 7.
2Gain 11 Counter for 2 turns.
2Gain 24 Shield for 1 turn.
5Deal 46.
2Deal 10, or 22 while Shielded.
3Deal 28. Take 5.
3Deal 22. Opponent discards 1. Draw 1.
1Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.
3Deal 20. Apply 25% Vulnerable for 2 turns.
1Gain 2 Command next round. Draw 1.
1Gain 30% Amplify for 1 attack.
1Gain 12 Shield for 1 turn.
3Evade 2 attacks for 1 turn.
2Deal 10. Apply 3 Bleed for 2 turns.
3Deal 20. Apply 25% Vulnerable for 2 turns.
3Deal 20. Apply 25% Vulnerable for 2 turns.
1Draw 1. Retrieve 1 Executed Action.
2Gain 24 Shield for 1 turn.
1Apply 15% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.
3Deal 26. Apply 7 Bleed for 3 turns.
5Deal 54.
3Deal 32.
2Deal 6. Opponent discards 1. Draw 1.
4Deal 34. Take 6.
1Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.
1Gain 30% Amplify for 1 attack.
2Deal 10, or 22 while Shielded.
4Deal 38. Take 6.
4Deal 40.
2Deal 15. Apply 20% Vulnerable for 2 turns.
3Gain 28 Shield for 1 turn. Deal 13.
1Gain 18 Shield for 1 turn.
2Gain 11 Counter for 2 turns.
3Deal 26. Apply 30% Vulnerable for 2 turns.
2Deal 6. Opponent discards 1. Draw 1.
1Gain 25% Amplify for 1 attack.
2Deal 12.
2Gain 35% Amplify for 1 attack.
2Deal 15. Apply 20% Weak for 2 turns.
1Draw 1. Retrieve 1 Executed Action.
2Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.
2Evade 1 attacks for 1 turn.
5Deal 54.
1Gain 12 Shield for 1 turn.
1Gain 2 Command next round. Draw 1.
2Gain 11 Counter for 2 turns.
5Deal 46.
2Gain 35% Amplify for 1 attack.
1Gain 25% Amplify for 1 attack.
3Gain 14 Counter for 2 turns.
2Deal 18.
2Gain 8 Shield for 1 turn. Deal 5.
2Evade 1 attacks for 1 turn.
5Deal 70. Take 10.
3Deal 26. Apply 7 Bleed for 3 turns.
3Deal 20. Apply 5 Bleed for 3 turns.
4Deal 40.
2Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.
2Heal 27 and remove negative statuses.
3Evade 1 attacks for 1 turn.
2Evade 1 attacks for 1 turn.
2Gain 35% Amplify for 1 attack.
2Deal 10, or 22 while Shielded.
2Deal 15. Apply 4 Bleed for 2 turns.
2Evade 1 attacks for 1 turn.
2Deal 15. Apply 4 Bleed for 2 turns.
4Deal 34.
3Deal 20. Apply 25% Vulnerable for 2 turns.
3Evade 2 attacks for 1 turn.
1Draw 1. Retrieve 1 Executed Action.
5Deal 50. Take 8.
1Draw 1. Retrieve 1 Executed Action.
1Gain 18 Shield for 1 turn.
1Gain 18 Shield for 1 turn.
1Gain 18 Shield for 1 turn.
1Gain 2 Command next round. Draw 1.
3Gain 20 Shield for 1 turn. Deal 10.
2Deal 18.
3Deal 8. Apply Stunned for 1 turn.
2Deal 15. Apply 4 Bleed for 2 turns.
5Deal 58. Take 9.
3Deal 24. Apply Stunned for 1 turn.
2Gain 8 Counter for 2 turns.
3Deal 20, or 32 while Shielded.
1Gain 18 Shield for 1 turn.
2Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
2Deal 15. Apply 20% Vulnerable for 2 turns.
1Apply 15% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.
3Deal 26, or 38 while Shielded.
4Deal 32. Apply 6 Bleed for 3 turns.
3Gain 14 Counter for 2 turns.
2Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.
1Gain 25% Amplify for 1 attack.
4Deal 38. Take 6.
2Deal 10. Apply 3 Bleed for 2 turns.
3Evade 1 attacks for 1 turn.
1Gain 2 Command next round. Draw 1.
5Deal 54. Take 8.
3Deal 22. Opponent discards 1. Draw 1.
2Gain 8 Shield for 1 turn. Deal 5.
2Heal 27 and remove negative statuses.
4Deal 36. Apply 40% Weak for 2 turns.
2Deal 18.
2Deal 6. Opponent discards 1. Draw 1.
2Gain 35% Amplify for 1 attack.
2Gain 14 Shield for 1 turn. Deal 8.
3Gain 20 Shield for 1 turn. Deal 10.
3Heal 27. Gain 6 Regen for 2 turns. Remove negative statuses.
1Heal 10 and remove negative statuses.
1Draw 1. Retrieve 1 Executed Action.
2Gain 14 Shield for 1 turn. Deal 8.
2Evade 1 attacks for 1 turn.
2Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.
4Deal 26. Apply 5 Bleed for 3 turns.
4Deal 42. Take 7.
4Heal 36. Gain 8 Regen for 2 turns. Remove negative statuses.
5Deal 54.
1Gain 2 Command next round. Draw 1.
3Deal 24. Apply Stunned for 1 turn.
1Draw 1. Retrieve 1 Executed Action.
3Deal 22. Take 4.
2Heal 10. Gain 3 Regen for 2 turns. Remove negative statuses.
1Heal 10 and remove negative statuses.
4Deal 44. Take 7.
2Gain 24 Shield for 1 turn.
4Deal 34. Take 6.
2Deal 10. Apply 15% Weak for 2 turns.
3Gain 14 Counter for 2 turns.
2Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.
3Deal 26. Apply 7 Bleed for 3 turns.
1Gain 25% Amplify for 1 attack.
3Gain 14 Counter for 2 turns.
2Deal 15. Apply 4 Bleed for 2 turns.
4Deal 44. Take 7.
2Deal 18.
1Gain 18 Shield for 1 turn.
3Evade 1 attacks for 1 turn.
2Deal 10. Apply 3 Bleed for 2 turns.
3Gain 20 Shield for 1 turn. Deal 10.
1Draw 1. Retrieve 1 Executed Action.
1Heal 15 and remove negative statuses.
1Gain 2 Command next round. Draw 1.
1Apply 15% Vulnerable for 2 turns. Gain 15% Amplify for 1 attack.
2Gain 8 Shield for 1 turn. Deal 5.
4Deal 34. Take 6.
3Gain 20 Shield for 1 turn. Deal 10.
4Deal 40.
3Deal 26, or 38 while Shielded.
4Deal 38. Take 6.
3Deal 24.
3Deal 28. Take 5.
2Gain 4 Command next round. Draw 1.
1Gain 25% Amplify for 1 attack.
2Heal 20 and remove negative statuses.
3Deal 28. Take 5.
2Deal 15. Apply 20% Vulnerable for 2 turns.
3Deal 20. Apply 25% Vulnerable for 2 turns.
3Deal 16. Opponent discards 1. Draw 1.
4Deal 40.
1Gain 2 Command next round. Draw 1.
3Deal 8. Apply Stunned for 1 turn.
4Deal 32. Apply 6 Bleed for 3 turns.
2Gain 8 Counter for 2 turns.
2Gain 14 Shield for 1 turn. Deal 8.
2Gain 32 Shield for 1 turn.
1Heal 15 and remove negative statuses.
1Draw 1. Retrieve 1 Executed Action.
2Deal 10. Apply 3 Bleed for 2 turns.
2Deal 15, or 27 while Shielded.
3Gain 20 Shield for 1 turn. Deal 10.
2Heal 20 and remove negative statuses.
2Deal 11. Opponent discards 1. Draw 1.
2Evade 1 attacks for 1 turn.
1Gain 25% Amplify for 1 attack.
4Deal 34. Take 6.
3Deal 24. Apply Stunned for 1 turn.
2Gain 24 Shield for 1 turn.
2Deal 15. Apply 20% Weak for 2 turns.
3Deal 28. Take 5.
2Heal 10. Gain 3 Regen for 2 turns. Remove negative statuses.
2Heal 10. Gain 3 Regen for 2 turns. Remove negative statuses.
4Evade 2 attacks for 1 turn.
2Deal 12.
3Evade 1 attacks for 1 turn.
3Deal 28. Take 5.
3Deal 16. Opponent discards 1. Draw 1.
2Draw 2. Retrieve 1 Executed Action.
4Deal 34.
2Gain 8 Shield for 1 turn. Deal 5.
2Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
4Deal 26. Apply 5 Bleed for 3 turns.
2Deal 15. Apply 4 Bleed for 2 turns.
2Gain 4 Command next round. Draw 1.
3Deal 20. Apply 25% Weak for 2 turns.
2Deal 10. Apply 15% Vulnerable for 2 turns.
3Evade 1 attacks for 1 turn.
3Deal 13. Apply Stunned for 1 turn.
2Deal 15. Apply 4 Bleed for 2 turns.
2Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.
2Deal 10, or 22 while Shielded.
2Deal 10. Apply 15% Vulnerable for 2 turns.
1Draw 1. Retrieve 1 Executed Action.
2Deal 10, or 22 while Shielded.
4Deal 32. Apply 6 Bleed for 3 turns.
3Deal 20. Apply 25% Weak for 2 turns.
2Gain 8 Shield for 1 turn. Deal 5.
1Gain 2 Command next round. Draw 1.
2Deal 11. Opponent discards 1. Draw 1.
2Gain 11 Counter for 2 turns.
5Deal 50. Take 8.
2Deal 15. Apply 20% Weak for 2 turns.
2Gain 4 Command next round. Draw 1.
2Gain 2 Command next round. Draw 1.
2Deal 11. Opponent discards 1. Draw 1.
2Deal 10, or 22 while Shielded.
3Gain 14 Counter for 2 turns.
2Deal 6. Opponent discards 1. Draw 1.
1Heal 10 and remove negative statuses.
3Deal 18. Apply Stunned for 1 turn.
4Deal 26. Apply 5 Bleed for 3 turns.
2Gain 14 Shield for 1 turn. Deal 8.
5Deal 50. Take 8.
4Deal 32. Apply 6 Bleed for 3 turns.
5Deal 58. Apply 11 Bleed for 3 turns.
1Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.
4Deal 34. Take 6.
1Heal 10 and remove negative statuses.
2Gain 4 Command next round. Draw 1.
3Deal 13. Apply Stunned for 1 turn.
4Deal 40.
3Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.
3Deal 8. Apply Stunned for 1 turn.
1Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.
4Deal 34. Take 6.
2Gain 35% Amplify for 1 attack.
5Deal 54.
1Gain 2 Command next round. Draw 1.
4Deal 26. Apply 5 Bleed for 3 turns.
5Deal 50. Take 8.
5Deal 70. Take 10.
5Deal 38. Apply 7 Bleed for 3 turns.
2Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
2Deal 12.
1Gain 2 Command next round. Draw 1.
3Deal 22. Take 4.
3Deal 28. Take 5.
4Deal 32. Apply 6 Bleed for 3 turns.
2Draw 2. Retrieve 1 Executed Action.
2Deal 10. Apply 3 Bleed for 2 turns.
2Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
2Gain 32 Shield for 1 turn.
2Deal 15. Apply 4 Bleed for 2 turns.
2Deal 10, or 22 while Shielded.
4Deal 38. Take 6.
2Heal 20 and remove negative statuses.
1Gain 2 Command next round. Draw 1.
3Deal 18. Apply Stunned for 1 turn.
3Deal 8. Apply Stunned for 1 turn.
3Deal 28. Take 5.
3Deal 20. Apply 25% Vulnerable for 2 turns.
2Deal 18.
3Gain 20 Shield for 1 turn. Deal 10.
2Gain 8 Shield for 1 turn. Deal 5.
2Heal 27 and remove negative statuses.
5Deal 46.
3Heal 27. Gain 6 Regen for 2 turns. Remove negative statuses.
3Gain 28 Shield for 1 turn. Deal 13.
2Heal 20 and remove negative statuses.
2Deal 18.
4Deal 26. Apply 5 Bleed for 3 turns.
2Heal 10. Gain 3 Regen for 2 turns. Remove negative statuses.
2Deal 15, or 27 while Shielded.
2Deal 15, or 27 while Shielded.
2Evade 1 attacks for 1 turn.
2Gain 32 Shield for 1 turn.
3Deal 32.
2Deal 15. Apply 20% Weak for 2 turns.
2Gain 2 Command next round. Draw 1.
3Deal 22. Take 4.
2Heal 10. Gain 3 Regen for 2 turns. Remove negative statuses.
2Deal 11. Opponent discards 1. Draw 1.
2Gain 24 Shield for 1 turn.
3Deal 20. Apply 5 Bleed for 3 turns.
2Deal 10. Apply 15% Vulnerable for 2 turns.
3Deal 20, or 32 while Shielded.
4Deal 36, or 48 while Shielded.
2Deal 10. Apply 15% Weak for 2 turns.
2Deal 15. Apply 20% Weak for 2 turns.
5Deal 66.
3Deal 20. Apply 25% Weak for 2 turns.
2Gain 8 Shield for 1 turn. Deal 5.
3Deal 28. Take 5.
3Deal 22. Take 4.
1Gain 18 Shield for 1 turn.
5Deal 50. Take 8.
3Deal 16. Opponent discards 1. Draw 1.
2Deal 12.
1Heal 15 and remove negative statuses.
2Gain 14 Shield for 1 turn. Deal 8.
3Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.
2Deal 10. Apply 15% Vulnerable for 2 turns.
2Deal 15. Apply 20% Vulnerable for 2 turns.
1Draw 1. Retrieve 1 Executed Action.
2Deal 10. Apply 3 Bleed for 2 turns.
2Evade 1 attacks for 1 turn.
1Heal 10 and remove negative statuses.
4Deal 44. Take 7.
3Deal 13. Apply Stunned for 1 turn.
2Gain 11 Counter for 2 turns.
3Gain 42 Shield for 1 turn.
1Heal 10 and remove negative statuses.
5Deal 58. Apply 11 Bleed for 3 turns.
2Draw 2. Retrieve 1 Executed Action.
1Gain 18 Shield for 1 turn.
1Draw 1. Retrieve 1 Executed Action.
2Deal 15. Apply 20% Vulnerable for 2 turns.
4Deal 34. Take 6.
3Evade 1 attacks for 1 turn.
2Deal 18.
4Deal 40.
4Deal 34. Take 6.
3Gain 14 Counter for 2 turns.
2Deal 18.
4Heal 36. Gain 8 Regen for 2 turns. Remove negative statuses.
2Evade 1 attacks for 1 turn.
2Deal 15. Apply 20% Vulnerable for 2 turns.
2Gain 8 Shield for 1 turn. Deal 5.
2Deal 15. Apply 20% Weak for 2 turns.
3Deal 28. Take 5.
2Heal 15. Gain 4 Regen for 2 turns. Remove negative statuses.
1Gain 2 Command next round. Draw 1.
3Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.
1Gain 12 Shield for 1 turn.
3Deal 20, or 32 while Shielded.
2Deal 12.
3Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.
3Gain 20 Shield for 1 turn. Deal 10.
4Deal 34. Take 6.
2Deal 18.
2Deal 15. Apply 20% Vulnerable for 2 turns.
1Gain 2 Command next round. Draw 1.
3Gain 14 Counter for 2 turns.
2Draw 2. Retrieve 1 Executed Action.
5Deal 54. Take 8.
1Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.
5Deal 46.
4Deal 36, or 48 while Shielded.
3Deal 26. Apply 7 Bleed for 3 turns.
3Draw 2. Retrieve 1 Executed Action.
3Deal 24.
3Gain 20 Shield for 1 turn. Deal 10.
5Deal 50. Take 8.
3Deal 32.
3Evade 2 attacks for 1 turn.
4Deal 34. Take 6.
3Deal 24. Apply Stunned for 1 turn.
2Gain 2 Command next round. Draw 1.
2Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
2Gain 35% Amplify for 1 attack.
3Evade 2 attacks for 1 turn.
3Evade 1 attacks for 1 turn.
4Deal 42. Take 7.
3Deal 20, or 32 while Shielded.
5Deal 50. Take 8.
3Deal 28. Take 5.
3Deal 20. Apply 25% Weak for 2 turns.
2Heal 20 and remove negative statuses.
3Deal 22. Opponent discards 1. Draw 1.
2Heal 27 and remove negative statuses.
3Deal 18. Apply Stunned for 1 turn.
2Evade 1 attacks for 1 turn.
2Gain 24 Shield for 1 turn.
5Deal 46. Apply 9 Bleed for 3 turns.
3Gain 18 Counter for 2 turns.
2Heal 27 and remove negative statuses.
3Gain 20 Shield for 1 turn. Deal 10.
2Gain 32 Shield for 1 turn.
3Deal 13. Apply Stunned for 1 turn.
2Heal 20 and remove negative statuses.
4Deal 36. Apply 40% Weak for 2 turns.
4Deal 42. Take 7.
4Deal 36. Apply 40% Weak for 2 turns.
4Deal 40.
2Gain 32 Shield for 1 turn.
3Deal 32.
5Deal 58. Take 9.
3Deal 26. Apply 7 Bleed for 3 turns.
2Apply 25% Vulnerable for 2 turns. Gain 25% Amplify for 1 attack.
2Gain 4 Command next round. Draw 1.
3Gain 42 Shield for 1 turn.
4Deal 36. Apply 40% Vulnerable for 2 turns.
4Deal 44.
4Gain 38 Shield for 1 turn. Deal 18.
2Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.
1Draw 1. Retrieve 1 Executed Action.
2Gain 40% Amplify for 1 attack.
2Draw 2. Retrieve 1 Executed Action.
5Deal 50. Take 8.
2Deal 15. Apply 20% Vulnerable for 2 turns.
3Deal 20. Apply 5 Bleed for 3 turns.
5Deal 38. Apply 7 Bleed for 3 turns.
3Gain 42 Shield for 1 turn.
3Draw 2. Retrieve 1 Executed Action.
5Deal 50. Take 8.
3Gain 14 Counter for 2 turns.
4Evade 2 attacks for 1 turn.
3Deal 24. Apply Stunned for 1 turn.
3Deal 20. Apply 25% Vulnerable for 2 turns.
3Deal 16. Opponent discards 1. Draw 1.
2Gain 14 Shield for 1 turn. Deal 8.
4Deal 44.
2Gain 4 Command next round. Draw 1.
5Deal 58. Apply 11 Bleed for 3 turns.
5Deal 66.
4Deal 36. Apply 9 Bleed for 3 turns.
4Deal 34. Take 6.
2Gain 32 Shield for 1 turn.
3Heal 36 and remove negative statuses.
2Gain 24 Shield for 1 turn.
3Deal 26. Apply 30% Weak for 2 turns.
5Deal 70. Take 10.
2Draw 2. Retrieve 1 Executed Action.
1Gain 18 Shield for 1 turn.
3Heal 27. Gain 6 Regen for 2 turns. Remove negative statuses.
3Deal 26. Apply 7 Bleed for 3 turns.
4Deal 36. Apply 9 Bleed for 3 turns.
3Heal 20. Gain 5 Regen for 2 turns. Remove negative statuses.
4Deal 36. Apply 40% Vulnerable for 2 turns.
3Deal 28. Take 5.
3Evade 2 attacks for 1 turn.
1Apply 20% Vulnerable for 2 turns. Gain 20% Amplify for 1 attack.
3Deal 20. Apply 5 Bleed for 3 turns.
4Deal 44.
3Gain 20 Shield for 1 turn. Deal 10.
2Gain 35% Amplify for 1 attack.
2Gain 32 Shield for 1 turn.
2Draw 2. Retrieve 1 Executed Action.
3Deal 24.
4Heal 36. Gain 8 Regen for 2 turns. Remove negative statuses.
3Deal 26. Apply 30% Weak for 2 turns.
2Apply 30% Vulnerable for 2 turns. Gain 30% Amplify for 1 attack.
5Deal 58. Apply 11 Bleed for 3 turns.
5Deal 46.